12/11/2023 0 Comments Denizen dcommands![]() ![]() This is identical to the FINISH command, except keeps track of 'fails' instead. Marks a script as 'Failed' to check against with the FAILED requirement. Remember: While ENGAGED, no scripts will trigger, so be diligent in using! If no NPCID is included, the Denizen triggered is used. DURATION will automatically DISENGAGE after the specified amount of seconds. This may be useful if a long script required the player to listen or watch a series of events and you didn't want the Player to be able to interact while these commands were being taken out. Can also specify the NPCID of a different Denizenīlocks player interaction from triggering the NPC. COOLDOWN 'SCRIPT:A Different Script' 600Īllowed an ENGAGED Denizen to be interacted with again, the counterpart to the ENGAGE command. SCRIPT: Sets the cooldown a different script.GLOBAL makes the script unavailable to everyone, instead of just the interacting player.Requires a number of seconds to be specified with or without the DURATION: modifier name. ![]() Until the script has cooled down, it will not be selected to run again. Defaults to the currently running script and the interacting player. Though not required, and with the exception of WAIT, it is generally recommended to run these as Instant Commands to ensure smooth Script feedback to players. These commands have no external effect on the world, but can control the flow of scripts within Denizen. ^COMMAND3 'This will run instantly after COMMAND2'
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